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What if there were a world bigger than the one you can touch?
Leigh Alexander recounts a stormy adolescence alongside the mysterious early internet. From the surrealism of early video games to raw connections made over primitive newsgroups, from sex bots to Sailor Moon, Alexander intimately captures a dark frontier age.
Leigh Alexander writes about video games, interactive entertainment, and various other things. As longtime editor-at-large for game industry site Gamasutra, she contributes editorial, criticism, trend analysis and interviews with developers. Her monthly column in Edge magazine deals with cultural issues surrounding the business of games and the people who play them. Her column at Kotaku is weirder. In a good way, probably.
Her features appear at Polygon and Boing Boing, and she likes to write about feelings and social media at Thought Catalog. She used to be NYLON Guys’ games editor, did a biweekly column at Vice’s Creators Project focused on neat trends in independent game development, and has contributed to Slate, The New Inquiry, Wired, The New Statesman, The Guardian, the Columbia Journalism Review, Paste, Rock Paper Shotgun, and numerous others.
She frequently speaks at conferences with particular attention to games for social good, feminism and increased diversity in tech spaces, where she usually talks with an excess of speed. She swears it’s driven by enthusiasm. Back in the day she once led an entire conference summit on avatar-based interaction in virtual spaces.
- Sales Rank: #720936 in eBooks
- Published on: 2014-01-22
- Released on: 2014-01-22
- Format: Kindle eBook
Most helpful customer reviews
11 of 12 people found the following review helpful.
Not bad, but not great
By Z. Wobensmith
I'd read the Amazon excerpt and had high hopes. I found the story compelling, and the subject interesting; unfortunately, the author tends to describe everything in the same consistently flowery prose, which I found a bit distracting. After a short while, it felt like treading water while waiting for something to happen. Still, it's a tale worth reading.
15 of 18 people found the following review helpful.
Its boring
By norweeg
I read about this book on Kotaku, but once I actually started reading it I found it immensely boring. Didn't connect with me in any way. Lots of repetition.
3 of 8 people found the following review helpful.
Good, but short
By Mike C.
I really enjoy Leigh Alexander's writing across the Internet, and was happy to support her in buying this published book. I'll be honest -- while it raises interesting points about the role of technology in our lives and includes fine-grained detail of her childhood growing up among blocky, ancient computers and beeping, screeching modems -- I wanted more. The writing sparkles and is deeply thought-out in the pages that recall her childhood of creating maps for long-forgotten Apple games and spending hours in chat rooms as a teen, but the book goes by fast (it's around 100 pages), and I feel like she breezes through her transition into adulthood without that same sense of detail and wonder. When it's over, you're left thinking, "Wait, that's it?" If you enjoy her writing, it's definitely worth a read, but be prepared to be left wanting more.
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