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How to Draw: drawing and sketching objects and environments from your imagination, by Scott Robertson, Thomas Bertling

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How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.
Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!
Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!
With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.
This book is indispensable for anyone who wants to learn, or teaches others, how to draw.
- Sales Rank: #11102 in Books
- Brand: Brand: Design Studio Press
- Published on: 2013-12-15
- Original language: English
- Number of items: 1
- Dimensions: 11.03" h x .80" w x 9.10" l, 2.47 pounds
- Binding: Paperback
- 208 pages
- Used Book in Good Condition
About the Author
Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.
Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.
Most helpful customer reviews
27 of 29 people found the following review helpful.
Fantastic Primer on Perspective Drawing.
By Jason Cox
This is a fantastic reference for anyone who desires to learn the basics of sketching in perspective. Perspective drawing is the key focus on this book, but it also does a good job at showing how perspective in your drawing compares to scenes in reality.
There are other books out there that teach things that are shown well in this book, but the thing that I think makes this one unique is that it brings so many different aspects of perspective, sketching, and object design together in one place. And while it doesn't include every technique available to a designer or artist, this explains a tremendous toolset that you'll be able to use (very quickly!) to produce most anything you can imagine. Isn't that the goal?
The quality of the book is fantastic (I got the "paperback" version) with some of the thickest paper of any book I own. Each page is in full color (most publishers would have cut corners as many of the images only include spots of color and the temptation to make it greyscale had to be high).
Also included is a link list to video lessons. There is an upcoming app that will allow you to scan images from many of the pages to trigger the videos, but it's not yet available on iOS or Google Play store (at least it didn't show up as linked from the QR code and separate searches). The link list works with your computer or a tablet. I'll update this review when the app becomes available.
If you are unfamiliar with Scott Robertson, I highly recommend searching for him in YouTube. I've been following him for years and have 7 of his drawing, rendering, and designing DVDs from the Gnomon workshop. This book and the videos is a nice companion to those, but much less expensive! (Those DVDs were $30 each). Even with that background, I'm very happy with Scott's latest book.
5 of 5 people found the following review helpful.
LOVE this book
By Stephen Glasgow
LOVE this book. I bought it because I wanted to expand on what Scott teaches in his videos, but when I got it I realized that it is more valuable than any book I got in college. The perspective lessons alone make it worth the price of admission so to speak. The other night I was trying to figure out a particularily complicated angle/foreshortening problem. After I was about ready to give up, I flipped through the book and used Scott's techniques to work it out. Can't recommend this enough. Anyone who wants to get better at technical drawing - sci-fi or otherwise - would do well to making this part of their reference library.
4 of 4 people found the following review helpful.
Wow, packed with information!
By Farious
When i first got it, i was shocked to see how thick it was. More pages than i thought, seems very thorough of the subject.
I skimmed through the pages, and boy you can tell so much effort is put into this.
It may be difficult to grasp, but you have to reread and take your time trying to understand - you will get it eventually.
The book have many sketches with guidelines, so you have to train yourself to be able to "read" what/how he did it (naturally as you read the book) in order to learn each lesson.
The most amazing aspect of the book is that some section of the book have a video to go with it (online url/link or through electronic scan with ipad or something). It will show and explain certain things much clearer, so i recommend you watch the videos as well.
I was skeptical about it being $34 (on sale too), but after seeing how much information it provides, it is certainly worth it.
Glad i bought the hardcover as well, this is a great entry in my collection of fundamental drawing books.
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